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Old 18-11-2009, 18:50   #1
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Default "Ikari Team" combo tutorial video discussion

If you want to ask any questions about a particular combo that you saw in the vid or any other general question, then please do so in here.

IKARI TEAM combo tutorial
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Old 18-11-2009, 19:23   #2
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At 04:12, is that the most damaging (without stock) Clark CC you've found to date?
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Old 18-11-2009, 19:30   #3
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Originally Posted by gahrling View Post
At 04:12, is that the most damaging (without stock) Clark CC you've found to date?
Nah thats one of the weakest. (unless you mean mid screen air throw combo) then Im not sure.

I think the most damaging CC without super is (dwn/fwd+A, fwd+B+D) x4, stand+D, HCF+B or B
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Old 18-11-2009, 19:35   #4
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^

Sorry - meant 04:18!

So to get the most damage, mid screen or corner, then the command move df+A is essential?
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Old 18-11-2009, 19:48   #5
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^

Sorry - meant 04:18!

So to get the most damage, mid screen or corner, then the command move df+A is essential?
Yeah.... its the start of all things lovely

Also its easy-ish as long as you get the timing for the hop after
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Old 18-11-2009, 19:54   #6
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Great - will get some practice in.

What do you find are the best options after qcf+A/C following a Argentine Backbreaker?
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Old 18-11-2009, 20:16   #7
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Stand+D or small hop in either direction. I dont like the position you are left in after elbow drop.... but it takes tings. Its a Guess..... But stand D seems ok at that point.
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Old 18-11-2009, 20:56   #8
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ermm the combo video wasnt good

its was TOOOOOOOOOOOOOO SIIIIIIIICKK !!!!!11

Seriously man you put up the commands the soundtrack was just pure awsomeness and to top it off it had a shit load of clark/ralph combos I can practice.

Have not got any questions atm if/when i do i'll be sure to post. But ima get to practice with these

Thanks alot BP really helps

so glad all three of my chars have been covered lol

will still look onto other vids to see what to be weary of and possibly practice some shen woo
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Old 18-11-2009, 21:15   #9
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Isn't a st.D vulnerable to b+C+D, CC, DP, or super? Clark just seems to be left in such a brass state after qcf+A that the safest thing might be to just hop back. Offensive wise.. like you say - it's a guess.

Bah..

That vid is boom, though.
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Old 19-11-2009, 01:42   #10
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Quote:
Originally Posted by gahrling View Post
Isn't a st.D vulnerable to b+C+D, CC, DP, or super? Clark just seems to be left in such a brass state after qcf+A that the safest thing might be to just hop back. Offensive wise.. like you say - it's a guess.

Bah..

That vid is boom, though.
I cant believe I am posting here... anyway after the elbow drop you are left with the initiative,
meaning your opponent must react to your next action.
Thinking that st.D can be beaten is not the right way to think. For exemple your
opponent is Kyo, if you are planning to use st.D, Kyo could b+CD(timing is essential
but good player will pull it out) or DP or block or jump or even attack(st.D will net you
a counter hit). From all the options block is the safest but if you are moving as kyo is
standing up(doing a dwn+A as a faint), Kyo may decide to DP or b+CD thinking he
could punish you. Kyo may block then you grab. Kyo may not be the perfect exemple
bc of DP but other characters may not have that many options to wakeup.
What I am saying is Clark got the advantage after the elbow drop, maybe not move wise
but psychologicly he does.
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Old 28-11-2009, 16:44   #11
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I think after the elbow the stand D is meaty (ish) so the only options away are roll, DP, b+CD or of course block. Thing is if you do a delayed grab you'll get the b+CD before it's active, you'll get the roll, you'll block the dragon and then punish and you'll get a blocker. The opponent may of course try to grab you or jump away but if they do that then the stand D will beat the throw and catch a jumper and you might even be able to react with an Air grab ( because the air-grab is so fast) but it would be hard to do that.
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